There's always one because that union is filled with combat classes, and I have combat skills enabled on all of them. Getting a combat command to show up on my Irinia Union is simply. Its having the characters use an arts instead of 'attack'. The most annoying thing about changing a class isn't getting commands to show. Originally posted by pinkpanther:Out of class units also may get a command assigned occasionally at random, but with a significantly lower probability. Seems like unionmembers get to use less AP compared to the leader. Leader class might effect how often you see a command, but whether or not the unionmember use an art or attack, seems to influenced more by their own class then anything else.Īlso, higher level arts taking priority is mostly for the Union leader from what I've seen. And in the case where she does use one, she's usually the only one. As a result combat arts related commands usually have everyone but Irina attack with combat arts. I've been making a Combat focused group with irina as leader, all combat classes.apart from Irina herself since she has yet to gain enough combat exp for a class change. I can confirm it doesnt quite work like that. Originally posted by pinkpanther: First it will look for the highest available art of the leader. Unless your telling me you tested exp gains with and without a large number of Arcana casts?
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It doesn't say anything whether its related to the union actually getting a turn in. What you quote is nothing different from what either of us said. And while its quite good at doing that, its not perfect. A lot of stuff on there is presumed knowledge. The problem is you take everything literal when you dont seem to realise not everything is taken from the code, or absolute. Out of class units also may get a command assigned occasionally at random, but with a significantly lower probability.ĭidnt see you link a post before. You can try by yourself if you only leave the lowest level art enabled on the entire union, you'll get an art for every unit in the union sharing the same type of class. In this example this might be one 18 AP combat art or two 7 AP arts, if the higher leveled arts have been disabled.Īnd that is the main point I'm trying to make here: As long as your union's AP pool is low, do not enable the higher leveled arts, for they will 'steal' AP from the other units. Again, higher leveled arts take preference (not slots), so it's well possible that only 2 units of your entire union get an art assigned. If the leader's class has combat skill, it will then collect other arts of other members with the same skill and tries to add their arts to the list, until no more AP is left. So that art comes on the list called 'Attack with combat arts!'. First it will look for the highest available art of the leader.Īgain lets assume that is a combat art for 24 AP.
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The game then will offer you commands for a total of around 30-50 AP. Let's assume you have 100 AP and morale is at 50%. Yep, the total AP offered for commands depends heavily on available AP and morale. This way you will see a lot of priority towards slot 1 & 2, but only because of the grouping of similar classes, not of some priority.Įxcept for the prefered status of the leader, the command list only gets built according to classes not slots. The game then gives priority to the classes' commands with the greatest weight. This is important because half of the skill gains happens without actual fighting characters will improve even if the enemies die before they get their turn.As far as the command priority of the different slots is concerned, it sometimes seems that the leader and the unit in the neighboring slot get more commands than the rest.īut this mostly is due to players grouping similar classes at the top slots, for example they put a combat/herbs focused Rush as leader and another similar class next to him, like Baulson or Blocter. Whenever a battle starts, skills are increased based on the commands given to the characters, and then further increased if/when the characters actually get to perform the command.